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Dialogue - Review
Border Farm at the South London Gallery
Two reviews of the SLG's screening of the Thenjiwe Nkosi's docudrama on a group of Zimbabwean "border jumpers"
Posted: Mar 15 2011 | More...
Dialogue - Review
Martin Creed's latest show at Hauser & Wirth's Savile Row galleries
Posted: Feb 18 2011 | More...
Dialogue - Review
A show of three young artists that display strong narratives in their work, showing until 12 March 2011
Posted: Feb 01 2011 | More...
Dialogue - Review
Unheralded Stories at Purdy Hicks
Tom Hunter's solo show at Purdy Hicks gallery on the Southbank, running until January 15th 2011
Posted: Dec 14 2010 | More...
Dialogue - Preview
Our last preview of the year sees openings at LIMA ZULU, Flowers, John Martin, Hive and last chances this...
Posted: Dec 13 2010 | More...
Dialogue - Preview
Openings at Pilar Corrias, Josh Lilley, Space in Between and talks at Gasworks, Paradise Row, and the RCA
Posted: Dec 06 2010 | More...
Dialogue - Review
Bloomberg New Contemporaries 2010 at ICA
The old lady of 'new artist' awards returns to the ICA this year with outstanding film and video...
Posted: Dec 03 2010 | More...
Dialogue - Review
Zigelbaum + Coelho at Riflemaker
Riflemaker exhibits the Miami Basel Designers of the Future award-winners, running until 31 March
Posted: Dec 01 2010 | More...
Dialogue - Review
Seventeen's latest exhibition, 'a show with Tourette's', which is open until 23rd December 2010
Posted: Nov 27 2010 | More...
Dialogue - Review
Newspeak part II at The Saatchi Gallery
The second part of The Saatchi Gallery's blockbuster new British art show showing in London
Posted: Nov 25 2010 | More...
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art advisory - looking for something specific or help in finding work by early career artists. contact info@murmurart.com
Scott Brown
Level 1 from Sega's original Sonic the Hedgehog computer game has moved. It's now in Peckham. If you're looking for magic rings, however, you're probably best off sticking to the nearby street markets - this Green Hill Zone, in the Copeland industrial park, doesn't contain any (not that I could find, at least).
OK then, the link with Sega's early work is pretty tenuous, but there is one. Mike Allen and Tim Bouckley's installation at the Hannah Barry Gallery explores the idea of modulating a sensual experience, so suggesting a connection between the artwork and computer games seems reasonable, even interesting. The exhibition flyer makes a quality of this relationship explicit by illustrating Sonic's computerised landscape as one divided into different levels and platforms. If those images look like they'd be at home on a computer screen, the art instillation has made itself look every bit at home in the cold, barren, warehouse space of the Hannah Barry Gallery.
Three platforms, simply constructed out of plywood and topped with cheap grey carpet, sit side by side in the centre of the room. Six smaller wooden islands sit on top of these with ventilation grills on their sides releasing warm air. Above each platform hangs a single speaker playing a selection of spoken-word audio clips. Above the lot are strings of dimly glowing lights. And that's it.
To say that this instillation is visually underwhelming is an understatement. But that's not the point. Green Hill Zone isn't really about what things look like so the artists seem to have spared us the distraction. And, if you just stood and stared at this work of art, it would never make any sense anyway. You have to use it. Sitting on the islands for a few moments, being warmed up whilst listening to some random sound-bite is unexpectedly engaging. With no allusion to comfort except the most minimal use of heat, light and a hard seat, Green Hill Zone distils elements that, imaginably, already existed in the space it occupies. By uniting them around three focal points in the centre of the room it achieves a sense of gravity, quite literally. Often art of this ilk presents itself as a bewildering obstacle demanding analysis. That's not so much the case here, as using the objects articulates the ideas behind their creation. It's minimal, paired back qualities actually help this interaction along, exploring concepts more calmly than coldly.
For me, Green Hill Zone encouraged an inner dialogue about how, with the subtle modification of a few basic sensual elements - space, heat, sound and light - we can profoundly alter the human experience and reaction to something. This is an idea that's been around the block many, many times. All too often, artists let the idea of creating a sensational piece of art get in the way of their original idea.
Green Hill Zone is confidently stripped down to it's essential elements and has a refreshing faith in audience interaction. For all that, it's an admirable effort. However, for some of the same reasons, it's could also be accused of being a tad dull.
Holly White
On a cold and dingy Saturday in the hidden away gallery of Hannah Barry, I was met with three stages, or plinths. Each was structurally identical and consisted of a large box with two smaller ones on top, seats, one under the speaker, one under the heater. The boxes- made of low cost ply and office carpet, along with plastic vents- had a utilitarian feel, and hinted at the platforms in Sonic the Hedgehog, referenced in the title.
The experience of this installation was centred around the audio element. Two out of three platforms were heated and given sound; each had the sort of audio 'hood' one often finds at large museums, which allow the sound to be focused on the person directly underneath. In this case they were fashioned out of steel lamp shades to fit with the trendy Ikea office feel of this work. The sound and the heat moved together, from plinth to plinth, always leaving one in the cold and quiet.
Sitting on one heated platform for a period of time I listened to a segment of The Great Gatsby. The voice was unusually fast and American, and after a few minutes the audio switched and I was met with someone talking about a film, in a similarly speedy style. After a while on that plinth I was eventually left in silence and without heating. So I had to move platforms right?
Not being a major Sonic The Hedgehog player in my youth, I feared I would miss out on some vital references in this piece. I'm told the idea of the game is to jump from platform to platform collecting crystals? And Sonic is really fast right? There is certainly a degree of urgency and pace that is set by the moving audio. The design of the objects and space itself is inoffensive, functional and fashionable. The complexity of the words that were actually being read (I'm told there was also some Wittgenstein) had the potential to overshadow the physical installation, and take most of the concentration of the viewer.
If the Sonic reference was in fact a direct metaphor I still haven't managed to figure it out. This piece definitely enthralled me, and I played on the platforms for a long time; it didn't leave me stubbornly standing on the sideline, like many pieces hinting at interactive fun tend to do to the viewer. This work is visually familiar, and hints at a relational experience (particularly due to the cocktails served at the opening), but the work presents a solitary, and potentially competitive experience.
Green Hill Zone is at the Hannah Barry Gallery until 14th March